Multiverge

Michael Amundsen, 2023  ·  MCTS-Solver + RAVE  ·  engine idle
Black—White
New game
Rules

Two players alternate placing a stone of their colour on an empty hex. The first player unable to place has won.

  • The level of a group is the number of parts the board falls into when that group's hexes are cut out. Other stones don't block — level is pure geometry.
  • A placement touching K of your own groups (K may be 0) is legal only if every friendly group it touches has level at most K.
  • If a placement creates a new part, all enemy groups adjacent to the placed stone's group with a lower level are removed.

Hover any stone to shade the partitions its group creates. Hover an empty hex to preview captures, or see why the move is illegal.

Game

3s

Search

PV —

Moves

Self-play lab
0 sims/move = uniform random play, which reproduces the README's baseline statistics. Any positive value runs the tuned MCTS agent on both sides.